I came across a library, with wooden floors and walls lined with bookshelves. While in the original game the whole area has a uniform design, different rooms can now have different types of floors and furniture. One of the first times I noticed how much environmental detail has been added was the Catacombs in Act I. Thanks to the ability to switch between the Resurrected and original graphics at the click of a button, I can see how much hasn’t just been upgraded but added from scratch. The quality of the models and textures are impressive, but what really stands out to me is the level of detail. The first point of comparison for any half-remake half-remaster game of this type are the graphics, and they are great. For that reason, I’ll be focusing on what additions have been made and the art presentation rather than reviewing Diablo II itself, as it’s virtually the same game from 2000 under the hood. The gameplay is (nearly) unchanged, but every aspect of the art and UI has been remade from scratch. This review only covers the PC version of the game.ĭiablo II: Resurrected is one of those games that can’t neatly be sorted into the qualification of remaster or remake. Disclaimer: My copy of Diablo II: Resurrected was provided by Blizzard for review purposes.
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